visage|life™ enables fast, semi-automatic preparation of virtual characters for real-time animation. Both full-body and face-only characters are supported.
Face models produced in any 3D modeller (e.g. 3ds max™, Maya™, Softimage™ etc.) are prepared for animation using the unique Facial Motion Cloning (FMC) technology that automatically produces 86 standard morph targets for the new face model, which immeditaley becomes capable of full facial animation.
Full-body characters are created as Bipeds in 3ds max™ and exported into visage|life™ using the provided 3ds max plugin; the morph targets for facial animation are then added automatically in visage|life using Facial Motion Cloning technology. The result is a full-body character with complete face and body animation capability.
The characters produced using visage|life™ are enabled for the full set of standard MPEG-4 Face and Body Animation Parametrs (MPEG-4 FAPs) and can be used in all applications created using visage|SDK™, as well as in visage|interactive™.







